20y Professional Creative

aaa games - mobile - xr - enterprise

creative leadership

concept art - ux/ui - 3d art

10+ years unity expereince

adobe suite - figma - 3ds max - unreal

20y Professional Creative

aaa games - mobile - xr - enterprise

creative leadership

concept art - ux/ui - 3d art

10+ years unity expereince

adobe suite - figma - 3ds max - unreal

bobby

st.aubin

A Visual,

A Visual,

 As a Concept Artist, I enjoy diving into high-fidelity visual design early in the process. I use digital painting, sketching, and 3D modeling to support and guide creative teams and engage clients with thoughtful and effective visuals.

 As a Concept Artist, I enjoy diving into high-fidelity visual design early in the process. I use digital painting, sketching, and 3D modeling to support and guide creative teams and engage clients with thoughtful and effective visuals.

 As a Concept Artist, I enjoy diving into high-fidelity visual design early in the process. I use digital painting, sketching, and 3D modeling to support and guide creative teams and engage clients with thoughtful and effective visuals.

Technical,

Technical,

I don’t just design; I build! From crafting real-time 3D assets and animations to developing UI art, I transform designs into high-performance, platform-ready end products using Unity, Unreal, and more.

I don’t just design; I build! From crafting real-time 3D assets and animations to developing UI art, I transform designs into high-performance, platform-ready end products using Unity, Unreal, and more.

I don’t just design; I build! From crafting real-time 3D assets and animations to developing UI art, I transform designs into high-performance, platform-ready end products using Unity, Unreal, and more.

Storied,

Storied,

With over 19 years of experience under my belt, I’ve worked in AAA games, mobile/web platforms, VR/AR, and enterprise software. If it’s digital, chances are I’ve brainstormed it—be it entertainment, training, oil & gas, defense… whatever the domain, I’ve likely thought it through.

With over 19 years of experience under my belt, I’ve worked in AAA games, mobile/web platforms, VR/AR, and enterprise software. If it’s digital, chances are I’ve brainstormed it—be it entertainment, training, oil & gas, defense… whatever the domain, I’ve likely thought it through.

With over 19 years of experience under my belt, I’ve worked in AAA games, mobile/web platforms, VR/AR, and enterprise software. If it’s digital, chances are I’ve brainstormed it—be it entertainment, training, oil & gas, defense… whatever the domain, I’ve likely thought it through.

Facilitator.

Facilitator.

I lead with empathy and strive to empower creatives instead of dictating change. Skilled in connecting with cross-functional teams, I enjoy mentoring and excel at planning presentations, discovery sessions, and facilitating design thinking with leadership, clients, and internal teams.

I lead with empathy and strive to empower creatives instead of dictating change. Skilled in connecting with cross-functional teams, I enjoy mentoring and excel at planning presentations, discovery sessions, and facilitating design thinking with leadership, clients, and internal teams.

I lead with empathy and strive to empower creatives instead of dictating change. Skilled in connecting with cross-functional teams, I enjoy mentoring and excel at planning presentations, discovery sessions, and facilitating design thinking with leadership, clients, and internal teams.

My Work

Current

Current

Current

Currently leading global teams at Accenture, I oversee multiple project workstreams ensuring visual and experience excellence. For the past 7 years I have been focused primarily on XR for Enterprise.

Currently leading global teams at Accenture, I oversee multiple project workstreams ensuring visual and experience excellence. For the past 7 years I have been focused primarily on XR for Enterprise.

Currently leading global teams at Accenture, I oversee multiple project workstreams ensuring visual and experience excellence. For the past 7 years I have been focused primarily on XR for Enterprise.

Back in the day

Back in the day

Back in the day

My portfolio on Art Station features the bulk of my work from my days in AAA and Mobile games.

My portfolio on Art Station features the bulk of my work from my days in AAA and Mobile games.

My portfolio on Art Station features the bulk of my work from my days in AAA and Mobile games.